Tag Archive for 'Teen Grid'

Linden Lab acknowledge the Teen Grid

They’ve decided to hold a Town Hall on Tuesday (at 4pm PST – is this chosen specifically so everybody’s either at school or sleeping? *sigh*), and re-enabled PayPal signup. Well, if you’re in a specific subset of users, I guess. Why don’t they like me? :(

PayPal attempt
The message is even self-contradictory and false (no email was sent). And what’s “PalPal”?

Bonus points if they announce it on their blog. Even more if it actually works for me. It’d be nice if the Town Hall wasn’t at midnight too, but that’s just timezones for you.

One down, a whole load to go. Keep trying! ;)

UPDATE: The email eventually arrived, albeit very delayed. It turns out the failure message was wrong, because it actually had succeeded. Right… Anyway, yay! Now I shall instead complain that, although we still have the old (from at least 2005) Orientation Island, we get the new HUD. This is totally confusing. Two points for LL, however. They just need to fix their lying error messages.

Update on Adults on the Teen Grid (and some SL physics)

I have changed my opinion on adults on the teen grid. I’m not against them, but I’m no longer for them.

Why? Because they aren’t doing any educating!

I don’t mind the teen grid having more adult sims than teen sims. I couldn’t care less. What I care about is that they aren’t doing any of what they’re here to do; that is, teaching.

Let us consider Global Kids. They now have three sims: Global Kids, GK Machinima Island and GK Serious Gaming. Why do they need a GAMING sim to teach?
In short, they don’t. They use it to run games. If they let other teens use those resources, I wouldn’t mind. But they don’t – it’s all no build. So them and their managers have the resources to outdo anyone confined to parcels of land on the grid.

TG Adults are going downhill, fast. They had better do something about it.

Oh, and as a side note, I can’t help but be amused by the physics group on Schome Park. Here are some helpful hints:

  • The physics engine is only accurate to within ten centimetres, so objects count as touching if they’re that close. There is no mysterious force field.
  • Gravity is 9.8m/s/s. For proof, try putting this in a script in a physical object, then putting it in the air.
    llSetForce(<0.0,0.0,9.8*llGetMass()>,FALSE);
    This will cause it to levitate. You can also test this by dropping an object and have it immediately report its velocity.
  • The mass of an object is proportional to its size, but nothing else. When large objects mess up experiments, they probably ran out of energy, which is an arbitrary device used to stop scripts breaking stuff.
  • There is no wind or water resistence, but objects will hit terminal velocity.
  • The on friction from an object varies based on its material.
  • Water has no representation in the physics engine – it’s just a visual effect.
  • SL will not let you have objects at the quantum level, and doesn’t simulate its effects.
  • c can be argued to be infinite, as things at any distance appear to happen at the same time no matter where you observe from.

Adults, do something useful. (I am aware Schome Park does more than try and work out SL’s physics, but that project is pointless. I advise they go and read this.)