Second Life bugs…

…are being worked on, and fixed. Just look at the changelogs in the recent versions – hardly anything in the way of new features, but many, many bugfixes.

Just because LL are working on features as well, it doesn’t mean that they can’t work on fixing bugs at the same time.

Here’s a count of changes since (and including) 1.14.0:
New features: 7 (4 of which were LSL functions, 1 of which was Linux only)
Changes: 43
Bug fixes: 197

Now, how can that be called “ignoring bugs?”

Despite popular belief, you can’t just go and wave a magic wand and have bugs fixed. Nor can you get the graphics people working on WindLight, or the audio people (many of whom have no relation to LL in the first place) working on Voice, to go and fix infrastructure issues. If you’re going to tell them to hire more, how aboout you check out their 25 open positions – they are hiring!

As far as censorship on the blog goes… there’s really no reason to allow comments, because most of them are just the same rants again. Mostly along the lines of “FIX THE BUGS,” only to have them scream “DON’T UPDATE ANYTHING!” when they try and fix bugs. Right. And they want to read that because…? Maybe if people such as Usagi who do nothing other than make irrational complaints were to quit commenting, the comments would be re-enabled. If comments were constructive and/or just positive, they probably wouldn’t usually be closed. For example, LL pull the First Look Windlight viewer because they need to fix bugs. “OMG WHY AREN’T YOU FIXING BUGS?!?!?!?” comments appear. This is not positive feedback. It’s not constructive feedback. It’s not even sane feedback.

So stop whining about LL’s failure to fix things. They’re working on it; really, they are.

2 Responses to “Second Life bugs…”


Leave a Reply